tag:blogger.com,1999:blog-6317841908377212626.post7713940086212860802..comments2024-01-28T05:18:53.590-08:00Comments on Unity Taiwan: Unity 5光源運作淺談Unity Taiwanhttp://www.blogger.com/profile/05195645646153478011noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-6317841908377212626.post-55217564484277211992020-07-15T02:50:59.572-07:002020-07-15T02:50:59.572-07:00請問,如果是要在效能較低的手機上運行,應該是全部bake完再用light probe計算,效能會比較...請問,如果是要在效能較低的手機上運行,應該是全部bake完再用light probe計算,效能會比較好,還是全部即時運算呢?00https://www.blogger.com/profile/14233386894486094703noreply@blogger.comtag:blogger.com,1999:blog-6317841908377212626.post-20801068287543244212018-04-22T19:14:44.986-07:002018-04-22T19:14:44.986-07:00由於有設為靜態物件,GI是會計算的,但任何會動的物件static旗標被打勾有可能會觸發runtime...由於有設為靜態物件,GI是會計算的,但任何會動的物件static旗標被打勾有可能會觸發runtime時光照重新取樣,所以是有可能造成大量的效能消耗。建議會動的東西就不要設定是靜態物件Unity Taiwanhttps://www.blogger.com/profile/05195645646153478011noreply@blogger.comtag:blogger.com,1999:blog-6317841908377212626.post-55887094272390125492018-04-22T19:06:48.843-07:002018-04-22T19:06:48.843-07:00HI 如果我的角色自帶animation並將static勾上,程式runtime時會有揮手的動作,影...HI 如果我的角色自帶animation並將static勾上,程式runtime時會有揮手的動作,影子會改變,這時場景有一個Mixed的光,想請問一下,這個腳色會BAKE GI嗎,Precompute realtime light也會預先計算嗎。會有消耗效能的問題嗎?<br />Anonymoushttps://www.blogger.com/profile/08262331337804269748noreply@blogger.comtag:blogger.com,1999:blog-6317841908377212626.post-52059699330353748722016-04-28T17:33:49.516-07:002016-04-28T17:33:49.516-07:00這兩種方法都是事先取樣不適合即時改變的類型,所以消耗效能都很低。這兩種方法都是事先取樣不適合即時改變的類型,所以消耗效能都很低。Unity Taiwanhttps://www.blogger.com/profile/05195645646153478011noreply@blogger.comtag:blogger.com,1999:blog-6317841908377212626.post-43275182782837146572016-04-28T09:51:43.634-07:002016-04-28T09:51:43.634-07:00我想請問一下,自發光和光探頭會很吃效能嗎?我想請問一下,自發光和光探頭會很吃效能嗎?Anonymoushttps://www.blogger.com/profile/10126600867306663186noreply@blogger.com